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3D computer graphics / Alan Watt.

By: Material type: TextPublication details: Harlow, England ; Reading, Mass. : Addison-Wesley, 2000.Edition: 3rd edDescription: xxii, 570 p. : ill. (some col.) ; 25 cm. + 1 computer optical disc (4 3/4 in.)ISBN:
  • 0201398559
Other title:
  • Three D computer graphics
Subject(s): DDC classification:
  • 006.6/93 21
LOC classification:
  • T385.W3778
Contents:
Contents: Mathematical fundamentals of computer graphics -- Representation and modelling of three-dimensional objects 1 -- Representation and modelling of three-dimensional objects 2 -- Representation and rendering -- The Graphics pipeline I:geometric operations -- The Graphics pipeline II: rendering or algorithmic process -- Simulating light-object interaction: local reflection models -- Mapping techniques -- Geometic shadows -- Global illumination -- The Radiosity method -- Ray tracing strategies -- Volume rendering -- Anti-aliansing theory and practice -- Colour and computer graphics -- Image-based rendering and photo-modelling -- Computer animation -- Comparative image study.
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Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Books WISCONSIN INTERNATIONAL UNIVERSITY COLLEGE, GHANA - MAIN LIBRARY General Stacks WISCONSIN INTERNATIONAL UNIVERSITY COLLEGE, GHANA - MAIN LIBRARY T385.W3778 (Browse shelf(Opens below)) 1 Available 1848/12
Books WISCONSIN INTERNATIONAL UNIVERSITY COLLEGE, GHANA - MAIN LIBRARY General Stacks WISCONSIN INTERNATIONAL UNIVERSITY COLLEGE, GHANA - MAIN LIBRARY T385.W37781 (Browse shelf(Opens below)) 2 Available 1847/12

Includes bibliographical references (p. 544-552) and index.

Contents: Mathematical fundamentals of computer graphics -- Representation and modelling of three-dimensional objects 1 -- Representation and modelling of three-dimensional objects 2 -- Representation and rendering -- The Graphics pipeline I:geometric operations -- The Graphics pipeline II: rendering or algorithmic process -- Simulating light-object interaction: local reflection models -- Mapping techniques -- Geometic shadows -- Global illumination -- The Radiosity method -- Ray tracing strategies -- Volume rendering -- Anti-aliansing theory and practice -- Colour and computer graphics -- Image-based rendering and photo-modelling -- Computer animation -- Comparative image study.

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