3D computer graphics /
Three D computer graphics
Alan Watt.
- 3rd ed.
- Harlow, England ; Reading, Mass. : Addison-Wesley, 2000.
- xxii, 570 p. : ill. (some col.) ; 25 cm. + 1 computer optical disc (4 3/4 in.)
Includes bibliographical references (p. 544-552) and index.
Contents: Mathematical fundamentals of computer graphics -- Representation and modelling of three-dimensional objects 1 -- Representation and modelling of three-dimensional objects 2 -- Representation and rendering -- The Graphics pipeline I:geometric operations -- The Graphics pipeline II: rendering or algorithmic process -- Simulating light-object interaction: local reflection models -- Mapping techniques -- Geometic shadows -- Global illumination -- The Radiosity method -- Ray tracing strategies -- Volume rendering -- Anti-aliansing theory and practice -- Colour and computer graphics -- Image-based rendering and photo-modelling -- Computer animation -- Comparative image study.