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  <titleInfo>
    <title>The human-computer interaction handbook</title>
    <subTitle>fundamentals, evolving technologies, and emerging applications</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Jacko, Julie A.</namePart>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">xxu</placeTerm>
    </place>
    <place>
      <placeTerm type="text">London</placeTerm>
    </place>
    <publisher>CRC Press</publisher>
    <dateIssued>2012</dateIssued>
    <edition>3rd ed.</edition>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>lxi, 1452 p.  : ill. ;</extent>
  </physicalDescription>
  <tableOfContents>Contents: Perceptual-motor interaction -- Human information processing -- Mental models in human-computer interaction -- Task loading and stress in HCI -- Choices and decisions of computer users -- Input technologies and techniques -- Sensor-and recognition-base input for interaction -- Visual displays -- Haptic interface -- Nonspeech auditory and crossmodal output -- Network-based interaction -- Wearable computers -- Design of fixed, portable and mobile information devices -- Visual design principles for usable interfaces -- Globalization, localization, and cross-cultural user-interface-design -- Speech and language interfaces, applications and technologies -- Multimedia user interface design -- Multimodal interfaces -- Systems that adapt to their users -- Mobile interaction design in the age of experience ecosystems -- Tangible user interfaces --Achieving psychological simplicity -- Infomatio  n visualization -- Collaboration technologies -- Humam-computer interaction and the web -- Human-centred design of decision-support systems -- Online communities -- Virtual environments -- Privacy, security and trust -- Human-computer interaction in health care -- Why we play: affect and the fun games- designing emotions for games -- Motor vehicle interfaces -- Human-computer interface in aerospace -- User-centered design in games -- Older adults and information technology -- Human-computer interaction for kids  -- Information technology for communications and cognitive support -- Perceptual impairments - Universal accessibility and low-literacy populations -- Computing technologies for deaf and hard of hearing users -- User experience requirements analysis within the usability engineering life cycle -- Task analysis -- Contextual design -- Grounded theory method in human-computer interaction and computer-supported cooperative work --   An ethnographic approach to design -- Putting personas to work -- Prototyping tools and techniques -- Scenario-base design -- Participatory design -- Unified user interface development -- Usability +  persuasiveness + graphic design = ecommmerce user experience -- Human-computer interaction and software engineering for user interface plasticity -- Usability testing -- Usability for engaged users --Survey design and implementation in HCI --  Inspection-based evaluations -- Model-based evaluations  -- Spreadsheet tool for simple cost-benefit analyses of user experience engineering -- Technology transfer -- Augmenting cognition in HCI -- Social networks and social media -- Human-computer interaction for development --  </tableOfContents>
  <note type="statement of responsibility">editor,, Julie A. Jacko</note>
  <note>Includes index.</note>
  <subject>
    <topic>Human-computer interaction</topic>
  </subject>
  <classification authority="lcc">QA76.9.H85.H85</classification>
  <relatedItem type="series">
    <titleInfo>
      <title>Human factors and ergonomics</title>
    </titleInfo>
  </relatedItem>
  <identifier type="isbn">9781439829431</identifier>
  <recordInfo>
    <recordCreationDate encoding="marc">200210</recordCreationDate>
  </recordInfo>
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