000 01947cam a22003378a 4500
001 16297453
003 OSt
005 20210414114203.0
008 100622s2011 nju 001 0 eng
010 _a 2010024105
020 _a9780132165419
020 _a0132165414
040 _aDLC
_cDLC
050 0 0 _aQA76.73.C153
_bD45 2011
082 0 0 _a005.13/3
_222
100 1 _aDeitel, Paul J.
245 1 0 _aC++ how to program: late objects version /
_cP.J. Deitel, H.M. Deitel.
250 _a7th ed.
260 _aUpper Saddle River, N.J. :
_bPearson Education,
_c2011.
263 _a1006
300 _a960p.:
_bill
_c23cm
500 _aIncludes index.
500 _aOn t.p. of previous ed., H.M. Deitel's name appears first.
505 _aContnets: Introduction to computers, the internet and the world wide web -- Introduction to c++ programming -- Control statements: part1 -- Control statement: part 2 -- Functions and an introduction to recursion -- Arrays and Vectors -- Pointers -- Sequential- access files -- Classes -- Classes: A Deeper look -- Operator overloading -- Object- oriented programming: Inheritance -- Object- oriented programming: polmorphism -- Templates -- Stream input/output -- Exception handling -- Random- Access files -- Class string and string stream proceesing -- Searching and sorting -- Data structures -- Standard templates library (STL) -- Bits, Characters,c strings and Structs -- Boost libraries, Technical report I and c ++ 0x -- Other topics -- ATM caes study, Part I: Object- oriented design with UML -- ATM case study, part 2: Implementing an Object- oriented deisgn -- Game programming with ogre -- Appendices.
650 0 _aC++ (Computer program language)
700 1 _aDeitel, Harvey M.,
_d1945-
700 1 _aDeitel, Harvey M.,
_d1945-
_tC++ how to program.
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2lcc
_cBK
999 _c2696
_d10196